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This feature introduces a new way for players to compete with other players through a limited time event that requires players to beat up to 5 levels without losing a life. My role in here is designing the entire user experience and visual design.
Wireframes
After a discussion with project manager and game designer team, I started to create the wireframe to present the user flow and screen detail. For helping this product evaluation we focus these features:
• Level win and lose: Integration of new and current UI
• Event leaderboards: Bucket, friends and global
• Rewards: Crown rewards and leaderboard rewards
• Event leaderboards: Bucket, friends and global
• Rewards: Crown rewards and leaderboard rewards
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Visual Design
I was working with the art director and lead artists to visualize the UI mockup. Since the team picked "Jack and the Beanstalk" to be the theme, I put the sky blue and vines green into the design to tell the story. The royal blue and golden banner are also part of UI elements to match "Kingship".
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UI Kit
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