About Me
I’m a Lead UI/UX Designer based in Silicon Valley, currently working in the mobile gaming industry, where I lead end-to-end product design across multiple titles. My work spans user research, wireframing, interaction design, and visual asset creation—ensuring cohesive, engaging experiences from concept to launch.
In addition to game development, I’ve contributed to UX education initiatives, including work on Meta projects focused on helping developers design more intuitive experiences for emerging platforms such as VR. This experience has strengthened my ability to translate complex interaction patterns into clear, user-friendly design systems.
I’ve been passionate about drawing and storytelling since childhood. Growing up in the countryside deeply shaped my creative perspective—many of my ideas are inspired by nature, from organic forms to characters influenced by plants and animals. This influence is reflected in my preference for soft color palettes, thoughtful composition, and visually harmonious design.
I hold an MFA in New Media Computer Art from the Academy of Art University in San Francisco, which also allows me to bring a strong foundation in graphic design into my product work.
For me, design is more than a profession—it’s a lifelong passion for crafting meaningful, intuitive, and delightful user experiences.
Education
Academy of Art University |San Francisco, CA
M.F.A. in Computer Arts, 2007
Chung Yuan Christian University | Taoyuan, Taiwan
B.S. in Information Systems, 2004
Experiences
RitzDeli Games|Oakland City, CA.
Lead UI/UX Designer| Jan 2021 – Present
• Work closely with artists, engineers and development teams to deliver high-quality UI for multiple projects.
• Create user flow, wireframes and visual mockups through iterations.
• Manage UI art outsourcing, mentor and give feedback on the direction.
• Create user flow, wireframes and visual mockups through iterations.
• Manage UI art outsourcing, mentor and give feedback on the direction.
Storm8|Redwood City, CA
Senior UI/UX Designer| Aug 2017 – Dec 2020
UI/UX Designer| Jul 2012 – Aug 2017
• Work closely with product managers, engineers and development teams to deliver high-quality UI for multiple projects.
• Create user flow, wireframes and visual mockups through iterations.
• Create user flow, wireframes and visual mockups through iterations.
Breaktimes Studio.Inc|San Francisco, CA
UI Artist| Sep 2011 – Jul 2012
• Responsible for UI art from concept to final production of layout and icon.
• Work closely with the marketing department to deliver banners and related graphics.
• Work closely with the marketing department to deliver banners and related graphics.
Tribal Crossing|San Francisco, CA
Game Artist| Mar. 2008 – Sep. 2011
• Responsible for art design from concept to final production of character, icon and environment art.
• Produce sketches and digital illustrations for game elements.
• Construct a wireframe of UI design for the application and production on Facebook.
• Create company brand concept for production, including logo and official website.
• Produce sketches and digital illustrations for game elements.
• Construct a wireframe of UI design for the application and production on Facebook.
• Create company brand concept for production, including logo and official website.
Skills
UI/UX Design
Wireframing
Product Thinking
Pineline Management
Prototyping
User Research
User Testing
Storytelling
Iconography
Concept Art
Illustration
Tools
Figma
Unity
Miro
Photoshop
Illustrator
Flash
InDesign